Welcome To Bixby

At the very beginning of the city of Bixby, I decided to avoid the traffic backups which always seem to happen where a freeway meets a city. I built a roundabout. Working on the theory that more road surface holds more traffic, I built a huge, enormous roundabout. It created a majestic entrance for visitors to this arctic city.

It also, unfortunately, divided the citizens of Bixby, so I added local roads up and over the roundabout. As traffic built up on those elevated connector roads, I added a second, elevated roundabout within the enormous roundabout. I think it’s quite pretty, but, more importantly, it works very well. Traffic flows smoothly, even when newly built neighborhoods bring an influx of new citizens.


The double roundabout worked so well that I decided to rebuild the freeway interchange with the same theory that more road surfaces hold more traffic. I added feeder lanes outside of the freeway, so that if traffic ever does jam along the off-ramps, the feeder lanes will be effected before the main freeway. Because I wanted room for the existing rail line to bridge over the freeway, I built tunnel ramps to the freeway, rather than overpasses. This, too, is working rather well, except that the feeder lanes between the off-ramps and on-ramps never get used. (I may re-think this design later. Moving the ramps closer to each other seems like a good idea right now.)

Freeway Interchange

The downside to all this preemptive roadwork, built so early in the city’s growth, is that it cost a lot of money at a time when Bixby hadn’t yet established a strong tax base. The city was frequently existing with a negative balance, and taking out loans as often as it could, while citizens begged for schools and fire stations.

Bixby survived its early financial troubles, however. It’s becoming a thriving city, nestled in a perpetually snow-covered valley.  The traffic in and out of the city is moving well, despite having only the one freeway interchange.


Water Consolidation In Dos Patos

The neighborhoods surrounding Duck Bay, in the city of Dos Patos, are residential, with some commercial shops. When the city was smaller, the beach land of Duck Bay was taken over by water pumps and sewage outlet pipes, simply because there was nowhere else to put them. Sewage poured into Duck Bay. As Dos Patos grew, its outlet pipes were replaced with eco-friendly sewage treatment plants. The water of Duck Bay became cleaner, but the residences’ view of the bay was blocked by unsightly pumps and treatment plants. As the population of Dos Platos grew, so did its demand for water. More pumps and treatment plants were added, and Duck Bay lost more of its beach. Citizens had a small beach area, with a boat museum and a fishing pier, but they wanted more. They wanted to enjoy Duck Bay.

Sewage Teatment

Sewage treatment plants on the beach

The City of Dos Patos took action. It overhauled its water system in a big way.

First, the city dug a u-shaped canal east of Duck Bay and lined it with the water pumps which were relocated from the beach.

Pump Center

A more compact arrangement

A similar technique was employed for the city’s sewage. A canal was dug along the waterfront next to Dos Patos Regional Airfield, west of Duck Bay. The treatment plants were relocated along the sides of the canal, and pipes were rerouted.

Sewage Center

Landscaping is scheduled

It was a time-consuming and expensive public works project, but citizens are happy with the newly reclaimed beach. A redesigned waterfront, with parks and trails, is underway.

Duck Bay Beach

It needs benches

Let’s Take A Ride On The Dos Patos Monorail

Klondike Station

The Dos Patos Monorail, optimistically named Line 1, is currently the city’s only monorail line. It begins, and ends, at Klondike Station, in the farming community of Klondike Fields. The residents of the community have mixed opinions of the high-density growth near the station, which contrasts with the traditionally single-household houses of the farm workers.

Monorail and Highway

The monorail travels alongside Highway 1, the only other passenger connection between Klondike Fields and the rest of Dos Patos.

Highway Crossing

The monorail crosses over the highway, descends to the shoreline of Duck Bay, and continues into the metropolis of Dos Patos.

Duck Bay Station

The next stop is Duck Bay Station, across the road from The Boat Museum and a public beach.

Sewage Teatment

The monorail provides a visual barrier between the sewage treatment plants and the nearby neighborhoods.

Monorail and Stadium

The monorail passes by, but does not stop at, Dos Patos Stadium. The football stadium is already connected to frequent train, trolley, and metro service.

Freeway Station

The next stop is Freeway Station, where passengers can transfer to a metro to Dos Patos Stadium, or to a train to the city’s popular concert center. As this area grows, additional train and monorail lines may connect to this transit hub.

Freeway Crossing

The monorail crosses the freeway and enters an area ripe for growth.

Starr Institute

The final stop is Starr Station, in the center of the Starr Institute’s office complex. Then, of course, the line heads back toward Klondike Fields.

Thank you for riding the Dos Patos Monorail.

Welcome To Dos Patos

Dos Patos is a city situated between hills and water.

Dos Platos


Its timber industry provides sustainable income and employment for Dos Patos, while the gleaming towers of the city’s tech companies keep the office workers busy.


The remote farming community of Klondike Fields was struggling, until its business owners got together and made a commitment to organic, locally produced goods. Now there is such a high demand for farm workers that Klondike Fields must make a decision for its housing: sprawl or high-density?

Klondike Fields

Dos Patos is a green city. It produces power from wind, geothermal, and solar plants. It has several neighborhoods of self-sustaining housing and eco-friendly buildings. Many of its citizens travel in biodiesel buses or electric cars. Its network of trains, monorails, and trolleys run on sustainable electricity.

Green Neighborhood

Green Building

Dos Patos is growing into a major metropolis. Its skyline is constantly changing.


Level 3 Achieved

So, it seems, the secret to having popular concerts in Cities:Skylines is: High Ticket Prices.


Just before the upgrade

I suppose the reasoning is something along the lines of: “Wow, these tickets are expensive! NESTOR must be awesome!” But I don’t know.

The other thing I discovered is that adjusting settings doesn’t have an immediate effect, because a band’s popularity doesn’t change until right after a concert ends. That makes sense.

Level 3

The Music Center festival area hosted 18 concerts, had one sold-old show, and a band gained a popularity of 85. Moonlight Fields now has a level 3 festival area, with an audience capacity of 1,000.

Concerts Keep The City Going

I’ve been playing Moonlight Fields longer than I’ve played any other city in Cities: Skylines, far beyond the point where I typically would call a city “finished”. I’ve unlocked all the tiles I can unlock. I’ve unlocked all the buildings and monuments I want to unlock (in other words, all the positive unlocks). Moonlight Fields still has room to expand, but there’s no demand for expansion, and I don’t feel the need to add any more sprawl.


(Hollywood Alphabet Pack by Crazyglueit, from the Steam Workshop)

Moonlight Fields is a successful city. It has a good income growth. Its needs for health, garbage disposal, and safety are met. Citizens are happy. It survives fluctuations in population. It maintains an average population of 110,000 citizens. It survives disasters.

I keep playing the city. I tweak  little things here and there. I fix busy intersections, and alter transit lines. I add landscaping here and there. I’m enjoying this city a lot.


The thing that keeps me playing Moonlight Fields, more than just the enjoyment of a fine city, is the Concerts DLC.

Concert level 1

Concerts is like a game within the game. It’s like the Match Day DLC, but with more a more active player role. Rather than setting up the right conditions for a football stadium and then sitting back and watching your team’s wins and losses, Concerts allows upgrades to a festival area based on meeting certain criteria. The upgrade is a reward for hosting successful concerts. There are two upgrades (three levels of festival area quality) available. It’s a lot of fun.

Concert level 2

I did fine on the first level, and advanced to the second level. But now, I can’t figure out how to boost the bands’ popularity. In fact, all three bands are gradually losing popularity. I don’t understand it. The festival area has a monorail station, a metro station, a blimp station, and taxi stands next door. There’s a train station, with both local and intercity lines, a few blocks away. There’s a metro stop at the train station, in case you don’t want to walk to the festival area. There’s direct access to and from the freeway. As far as I can tell, no one should have trouble getting to the show.

Music Experience

I have advertising and the premium practice studio turned on. I’ve tried increasing ticket prices, and I’ve tried lowering them. I’ve tried adjusting the security budget up and down. After achieving a popularity of 80 in level one, NESTOR has dropped to 73. Once in the 50s, Lily La Roux and Elijha MOTI are both at 20. I need one band to have a popularity of 85 for the second upgrade, and I don’t know how to get there, and the internet, so far, hasn’t helped me.

But I keep playing.

Moonlight Fields Needs Cricket Players

The city of Moonlight Fields is booming. It has surpassed a population of 90,000, with plenty of space to grow.

The city has a cricket field, and is currently seeking a professional team. Currently, the field attracts only curious park goers.


Moonlight Fields International Airport is bringing in a wealth of tourists. Its mass transit system can easily shuttle visitors to any of the city’s museums, nightclubs, stadiums, parks and performance centers.

International Airport

The city has tried to make even the busiest parts of town pleasant places to walk or relax.

Archway Park

Disaster Park

The city’s original freeway interchange, linking the oldest part of town, an industrial area, a tourist district, and a football stadium, was once the location of massive traffic jams. The freeway has undergone a major redesign. Service roads now tunnel under the freeway, away from the interchange. Road diets were put in place. Mass transit has been boosted. Traffic in this area is much better. There are always improvements to be made.

Freeway Interchange

Moonlight Fields continues to suffer the occasional sinkhole, tornado, forest fire, and earthquake. But the city’s disaster team is there to move citizens out of danger, and prevent as much damage as possible.

Fire Helicopters




In an earlier post, I wrote about a tram service bridge that connects Moonlight Fields’ leisure/tourist line with the tram depot. This bridge, I wrote, was extremely popular with pedestrians.

After that post, I decided to extend the tram line across the bridge. Citizens could still walk across the bridge, over the freeway, or they could catch a ride on the tram.

The design challenge was that Cities: Skylines does not allow end-to-end tram lines. Trams must make a loop. Making a loop in this area, where space is small, and the tram enters from a steep decline, and exits up a steep incline, gave me impossibly sharp turns. (The game allowed the trams to make less-than-45-degree turns, but it doesn’t look realistic.) Demolishing the nearby park, to make more room, was an option – but an option I wanted to avoid.

After several unsuccessful attempts, Phillip and I, working together, came with this final design. The bridge branches into a Y intersection, to lessen the grade and soften the turns. There’s one, busy stop at the bottom. Citizens can still walk over the bridge, if they prefer. The park wasn’t demolished. I like this design we came up with.

Tram Bridge redesign

Phillip doesn’t play Cities: Skylines, but he does offer advice and critiques occasionally. And, sometimes, he helps me design things like the tram bridge or this bicycle bridge that loops for an easy ride between the lakeside bike path and the office district above it.

Bike Ramp

Welcome To Moonlight Fields

Moonlight Fields

Moonlight Fields is a city built on mostly flat terrain, with only slight changes in elevation. The area contains a few gentle rivers (not suitable for hydroelectric power) and a large lake.

There isn’t a lot of availability for renewable industry (farming and timber), so unfortunately, Moonlight Falls has to rely on oil, ore mining, and other dirty industries.

There is plenty of room for the city to grow. As the city expands, I’ve been careful to maintain green spaces and spacious public parks.

Labor Park

Labor Park

Public transport is built on a network of trams, taxis, monorails, trains, bicycle paths, and blimps. Moonlight Fields does not contain buses. (I thought I’d try something new with this city.) However, as the city gains more suburbs, a few bus lines may be added – or maybe commuter rail lines will do the job instead.

Transit Interchange

I love Cities: Skylines. It’s a beautiful game, with plenty of challenges and creativity. There are a few things that need improvement, though: the way ships spin around when leaving a dock instead of making a loop, the way cars crowd into one lane even when multiple lanes are available, and the way monorails make impossibly tight ninety-degree turns.

I can’t do anything about the ships, and mods like Traffic President can help with lane management. I can do something about the monorail tracks, though. In the city of Moonlight Fields, monorail tracks cut around intersections to avoid ninety-degree turns. This practice also creates green space.

Monorail Curve

Monorail Corner

There is an abundance of roundabouts in the city – which also creates green spaces.


So far, there is only one tourism district and one leisure district in Moonlight Fields. They’re next to each other. Traffic became jammed in the area, so I built a tram line through both districts. The tram depot is right on the other side of the freeway, so I built a short tram-only bridge, over the freeway, just to connect the depot with the tram line.

The tourism/leisure tram line alleviated traffic somewhat. The unexpected benefit of the tram bridge is that huge crowds of citizens are using the bridge’s walkway to walk to the nightclubs and gaming centers rather than wait for the train. I certainly can’t blame them. (Maybe I should extend the tram line over the bridge, and give them a ride.)

Tram Bridge

Moonlight Fields in plagued with sinkholes. Geologists don’t know why.


Don’t let the sinkholes (or the industrial pollution) scare you away from visiting lovely Moonlight Fields. There’s plenty to do and see here.


The Surprising Neighborhoods Of Glenns Fjord

Glenns Fjord is expanding more than I had expected it to. As the population slowly increases, and I’m able to buy more squares of land, I’m finding more and more little areas suitable for building. Still, the terrain continues to be a challenge, and I’m enjoying that.

Glenns Fjord

The population of Glenns Fjord is currently around 23,000 citizens.

It even has a football stadium. When I started this city, I didn’t think it would have room for a stadium, but I found a suitable area with easy access to the freeway. Citizens can also get to the games by roadways, a pedestrian pathway, a bus line, and a blimp line. The Stadium neighborhood is working out quite nicely.


One of the things I think is missing in Cities: Skylines is parking lots and garages. (Maybe that’s me thinking like an American.) So, I downloaded some lots from the Steam Workshop. (I love how friendly this game is to customization. That’s aimed at you, The Sims 4.) The parking lots work great – cars actually use them – they have the happiness bonus of a park, and they add some realism to commercial, business, and tourism districts, as well as transportation hubs and stadiums.

I don’t have a lot of custom content, actually. In addition to parking lots, I have a couple of filling stations, for that same sense of realism. I’ve subscribed to some custom buses, trams, and trains – for variety, and, it some cases, greater seating capacity. As for mods, I’ve subscribed to Traffic President (absolutely essential for forcing traffic to use all lanes), First Person Camera (not very beneficial, but fun for viewing your city up close), and Crossings (for adding mid-block crosswalks – another thing missing from Cities: Skylines).


Glenns Fjord’s newest neighborhood is named Seaview. It’s on the west side of the city. It’s a mixture of high density housing, offices, and a small leisure district. It’s home to the city’s Opera House and Grand Library. It’s surrounded by mountains on two sides, and water on the other two sides. Access to Seaview is from a tunnel road (with a tram line in it) through a mountain, a cable car over the mountain, and a ferry line along the river.

Seaview Entrance

I wrote earlier that a ferry line in Glenns Fjord seemed unlikely, but it now has a ferry line, and it’s very popular.

Seaview Ferry

One funny thing about Cities: Skylines is the scale of its buildings. Realistically, would a city of 23,000 have this many skyscrapers? (23,000 is the population of Bainbridge Island, Washington. I’ve been there, and I’ve never seen a building as tall as these.) Citizens must have huge apartments. Honestly, though, I don’t worry about it. It’s a game – a game where people fly to football matches in blimps.

Seaview Buildings

I love playing Cities: Skylines.

Ferry Sunset